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Heroes of Might and Magic 6 (HOMM 6)

Author: admin from 23-03-2011, 15:04
Heroes of Might and Magic 6 (HOMM 6)
The first presentation of computer game Heroes of Might and Magic 6 has taken place for the first time in second half of August of last year, and practically at once after that the official site of game had been presented attention of admirers of a series the first trailers and screenshots. Other company Black Hole Entertainment became developers of this version already. The plot of this series continues a narration of the previous episodes that is why the fallen in love heroes again expect a meeting with the admirers. But also differences from the previous versions nevertheless exist. And on the first place, certainly, the drawing acts. Developers of cards in Heroes of Might and Magic 6 have given special attention to their detailed study. Achievement of more real transfer of images and consequently the same necromancers will look awful now in a greater degree, rather than ridiculously was the purpose of developers. And all other details of game in Heroes of Might and Magic 6 are more worked, than in the previous versions. Refusal of developers of a considerable quantity of resources also has been explained by aspiration to raise interest of players to struggle for extracted resources as existence of one general, but very rare resource for all players forces to join in struggle for its possession not only from strategic, but also from tactical reasons. Heroes of Might and Magic 6 differs from the previous versions also game mechanics, and the site under control to a city becomes an innovation for admirers of Heroes. Unlike former versions, here for capture of mine or dwelling of beings it is necessary to grasp a city located nearby and which the given structures concern. By the way, and dwellings of beings function now by a principle of mines, increasing a weekly gain of beings in the lock therefore necessity to employ the hero for their transportation in a city disappears. In under control territory the hero moves slightly faster, than on the earths of the opponent. Changes have concerned also cities. With reduction of quantity of resources it became easier to build up a city, however, there were new unique buildings, for everyone the races. These buildings give special abilities, and the is more built up in cities of such buildings, the ability is more strongly shown. Armies of beings in Heroes of Might and Magic 6 can be carried to three categories which have similar characteristics, however, beings of different fractions nevertheless possess own abilities depending on which their role in battle will be defined. Abilities of beings on idea of developers can be divided on active and passive, thus the course is spent for use of active abilities. Has changed in Heroes of Might and Magic 6 as well a principle of development of the hero. Now with reception of new level it is possible most to choose the general abilities. In the previous versions these abilities were offered likelihood, and the choice has been rather limited. A variety expects players and on fighting arenas. The form and the sizes of arenas, change of topography during fight, various conditions of a victory is only small list of the announced changes. For example, in some battles for this purpose to win a victory, it is necessary to protect certain group or a concrete building, to keep a position some courses or something similar. And a fight outcome can affect not only its participants, but also weather conditions. Also an innovation are fights with bosses. As in the new version of game for the first time there will be bosses — monsters of the huge sizes with unique habits, with special abilities, to kill which more difficult, than usual monsters on a card admirers of Heroes should understand tactics of fight with these creations. The behavior of army during fight was undergone by some changes, having returned to mechanics of the third version of heroes of magic and a sword. Each group again can resemble only once for a course if not to consider morals influence. But developers have kept the detailed panel which was in the fifth version of game. The hero doesn't participate in battle, however, like the third heroes, can interfere at any moment of fight with it. It, also as well as with groups, can occur only once for a course if there are no special spells or possibilities of the hero. Existence of special abilities at each race is kept and even is more developed in the new version of game and consequently necromancers, for example, can use the skills on increase in number of army at the expense of a raising of dead persons already during fight. The mechanics of fight has changed and during a siege. According to developers, it is more logical, when any army is capable to destroy walls, instead of to stand pending when they to fail under blows of obsidional tools. And tools have changed: at their order now are present special, unique for each race, ability. Also the player has had an opportunity to arrange army of marksmen during a siege on the main tower in the lock. The obstacle behind which any group takes cover reduces a loss which shooting groups of the opponent can put. And again in game defensive ditches come back. An innovation also is the mastering system new magics. Spells in Heroes of Might and Magic 6 will be divided into 7 various schools, but also in the new version of game now there is no necessity to attend magic school, for acquisition of new knowledge. The saved up points of experience at level increase exchange on spells at schools of spells. The modular artifacts which were present at the previous versions, have remained and in this version. For this purpose, that on a card it was easier to search for the hidden subjects, developers have established the fixed inclination of the chamber. Possibility to put bookmarks on the screen of fight or on the general screen do management more simple and convenient, after all, for example, for search of the most favourite spell now it is not necessary to look through the book with spells.
Visit Oаficial site of Heroes of Might and Magic VI

Legends of Might And Magic (LoMM)

Author: admin from 25-06-2011, 21:36
Legends of Might And Magic (LoMM)
Game Legends of Might And Magic (LoMM) - has been created in 2001. Its developers have made it in own way fascinating, grasping. Judging by available responses, it is possible to speak and laudatory odes, and to "smash" all successively for this game. And actually – all everyone solves.
And in this game. Characters of the given game aren't broken on classes, is told nothing about races of protagonists. All it is defined during game. Can be – developers are right, but all can be understood, only having played in game.
New in game, in comparison with operating – that all probably to earn: if you do not know a spell – doesn't mean that you can't pass through water various barriers. It means that you are able to do it, taking as though on credit this ability to cope with water barriers and simply "do serious work". Activity in this world plays large role. It is supported by the game and encouraged besides – game.
From magic new that was added and operates new school of magic Divine Magic.
Drawing – fine, absorbed in itself to the technician of drawings of the previous series. Sometimes, to estimate that you have, - it is very necessary to collect and see, experience all it in one place. And with the given game. Very many, developed in games of a similar series, it is applied in the given game. And it at all doesn't reduce its value. It adds to it of charm – as though to meet the old friends.
The game scenario is possibility of everyone to realize that it contains in itself(himself), to answer a main point which exists in this world: - «You – for whom? To you Harm or Good is more necessary?» An immemorial question which here is taken out in planetary level.
Each hero are possibilities and abilities which are inherent only in it. It only it both strong, and weaknesses. Are described, put in character, are shown accurately on the given qualities in the put places.
Levels on which heroes rise are surprisingly strongly worked: it and district with its streams, trees; these are locks with their perfectly traced rooms etc. It helps to write out all task to last hyphen. That – that, and this game precisely helps to turn out, bring up patience, assiduity with itself.
Game as a whole is directed on revealing in itself worthy and not so belief and, possibility of their study, for the purpose of strengthening positive and elimination of negative belief. A question which says – «With whom YOU?». – helps to find and for itself personally such answer.
Questions with the applied weapon in game – could and be strengthened if to add additional functions in available weapon. In applicability of the weapon – as a whole new it is observed nothing. That's good. That players can apply the abilities, perfect them on an activity big field: limits of fields which are involved in the given project are expanded.
There are also moments of game which please all playing.
Certainly, pleases that in game simultaneously it is possible to play seven together and, the variant when it will be possible to play at once 16 persons prepares! I.e., presence of all friends on game – is welcomed. It will be interesting to observe all this game.
This game is an application of known methods, receptions, inclusion of positive spirits for the decision of the given problem. Activity of all depends both on investments of each of us, and from the personal contribution. And that many fallen in love methods and receptions of games familiar already again meet on the given platform is good also.
Game is a meeting with old experiences. Memoirs revive, action begins on fine sensations. It is the big plus for the people who have developed this game.

Might and Magic: Heroes kingdoms

Author: admin from 25-06-2011, 20:39
Might and Magic: Heroes kingdoms
Game «Heroes of Might and Magic» became continuation to the known and fallen in love players game online «Might and Magic: Heroes Kingdoms». Popularity of game and its wide circulation were strongly affected by some facts, such as possibility, to play without additional installation, and also free access to game. Thus game remains strategic where each decision of the player influences the subsequent development of its kingdom and the further succession of events. It is a lot of admirers of such games, that is why also players too it is a lot of. And as "Might and Magic: Heroes. Kingdoms" concerns to online to games as contenders the real people also playing this game act. Everyone chooses game tactics for itself(himself), but also it is a lot of possibilities. For example, the player can plunder cities of opponents or battle to neutral monsters, develop economy of own kingdom, build buildings and comprehend new knowledge in the field of spells. Economy development in game is quite traditional: Capture of mines, construction and improvement of new buildings, development of relations with neighbors and so on. Those who once faced this sort of games, can easily orient in game. Game also gives for the player of possibility of a choice and in type of the basic characters. So in game there are four fractions traditional for much computer games, such as an order award, magic academy, инферно and a necropolis.
The first fraction is distinguished positively by strong enough armies and competitive economy of kingdom. But doesn't manage and without a negative side as which high cost of city constructions and small possibilities of the hero in the field of magic in this case acts. The second fraction very much the other way, has ample opportunities in magic sphere, quickly develops in the game beginning, however armies here have no sufficient force. One more minus of this fraction is the economy basis on trade with neighbors that reduces its force in comparison with others.
Heroes concerning fraction инферно have direct access to spells of school of Destruction, and also sufficient force of armies that, certainly, is strength for the player. But thus the fraction is characterized by weakness of initial armies and high cost of spells. Well and last fraction, a necropolis, has as positive sides, such as fast initial development and equation of the relation of an army-magic, and negative characteristics, that is weakness of armies and the economy basis on trade with other kingdoms. Certainly, each player has the right to choose fraction which approaches it on spirit more, and developers have tried to make for this purpose all possible. And to develop in conformity to the desires there is a possibility at each player. After all online the game version allows to play and develop not simply, but also to communicate with neighbors, to build the relations, friendly or enemy, to compete or trade. Certainly, all listed above, involves many admirers in game, expanding number of players and, accordingly, doing game even more fascinating and interesting. Unlike traditional «Heroes of Might and Magic » in which plays the limited number of users, online the version supposes unlimited number of users that is why game becomes much more fascinating than the prototype by which principle there was no time is conceived. Playing this online game, you can find worthy to yourselves the contender.

Visit official site Might and Magic: Heroes Kingdoms

Might and Magic IX: Writ of Fate (2002)

Author: admin from 24-05-2011, 12:34
Might and Magic IX: Writ of Fate (2002)
Game «Might and Magic» - proceeds and now this 9th series much differs from the previous. And the first – that creation of the hero – with its abilities, qualities – draws ability of creation a command. Truth thus that probably and to set a command of an automatic set of characters. Four characters for game can change, grow in the course of game professionally. The main thing in game "Might and Magic IX: Writ of Fate (2002)" is to choose the hero, to make this first step.
Following – to accept that floor and race of the hero which was assumed to the given hero. With all its abilities, qualities, skills. Skills it is possible to take two – with conducting game they are added. Now each hero has the name, but it probably and to change, having fixed the new.
The quantity of races remains former – four and all the same. And here classes have very strongly changed. From initial – only two (the fighter devoted), then from everyone initial – two advanced classes, on everyone advanced – two elite. This innovation gives the chance to trace changes of the character, its movement on a career ladder, changes in their formation and destiny of development. Here probably to present the fighter – to the mercenary, to change its status, and then probably to make of it the gladiator. Interesting metamorphoses.
On another it is possible to move by the way of development is by the way of magic: studying, applications. Here there are "mercenaries" who use force, gladiators – which in a command were accepted as fine fighters, the future mercenaries. They used in fight only force, without any magics. Murderers and crusaders, paladins and rangers, лич, doctors, priests – all these characters gives the chance to cope with uneasy tasks, to solve enough challenges on a way of their development and formation.
Command are created so that characters possessed all necessary abilities and abilities for the task in view decision.
Exist some statistican: the initial statisticans influencing created characters, allocating with their necessary qualities. It is supposed that each of races is defined by a certain set of existing qualities. It both endurance, and force, both magic, and accuracy and speed and good luck. All of them characterize initial statisticans. Allowing the personnel to achieve successes at the steps.
Primary and secondary statisticans are very interconnected among themselves. These are such as: health, magic abilities, the reservation which speak whether about force of the hero, whether about its defeat.
Is also "tertiary" statisticans who show – how much the hero of racks and it is persevering, how much ready to move forward to achievement of the purposes and to reach them. So the damage or a bonus in hand-to-hand fight speaks about ability to strike blows, to protect available to the protagonist and its command. Resistibility – on the contrary, speaks about ability to protect that is from attacks of magics. For each attack – the magic which can destroy. And absolute protection here isn't present.
In game "Might and Magic IX: Writ of Fate (2002)" 5 various types of weapon, not including struggle barehanded are used. And correct possession of the weapon in struggle by that model which is necessary – is encouraged with game rules. Time of its application, both correctness, and ability to choose necessary for this or that protection or struggle is considered also.
This game – continues to study and apply in more details various types of weapon, to understand their actions and a consequence. From ability to own a usual dagger before possession of the weapon of all marks, updatings. Successes to you in selection, work, development.
Might and Magic IX: Writ of Fate (2002)

Might and Magic VIII: Day of the Destroyer (2000)

Author: admin from 21-05-2011, 15:02
Might and Magic VIII: Day of the Destroyer (2000)
Game «Might and Magic», the eighth series – has been created by developers in 2000, as the next series of game «Might and Magic». Already the eighth series and to play this game don't cease. It – is very various, game conditions change, new rules are entered. Tasks change.
And here. In many respects is a continuation of the sixth and seventh game. Distinction is observed from the very beginning – in more accurate drawing of the image, the interface of the game has exchanged, it became more convenient in application. Interesting changes are brought in game rules: now the hero – the savior acts in the beginning one. In the course of game he can make in the team characters, can change them. I.e., game conditions are more approached to the validity.
To each class of the character are initially set as certain properties, abilities, and its basic qualities which it possesses. It gives the chance to understand, how with it to cooperate. In game again participates both the Knight, and Dark Elf, and the Clergyman, and
The vampire, both the Necromancer, and the Troll, and Minotaur, and Dragon.
All occurs in the same world, as in the previous two series. Now this world is exposed to an attack Ancient which aspire to destroy it. And the hero it is necessary it will both be organized most and to organize a command for world rescue, to pass uneasy tests.
Here such ways of movement which wasn't in the previous series are applied. These are horse trips and voyages by the ships and the submarine. It is teleportation. All from the very beginning adjusts on activity of the protagonist and all players. Activity, effectiveness, productivity is the main thing that is introduced in game of this series.
Connecting the various worlds which very much differ from each other; using their abilities for rescue of the existing world; following laws – game is brought to happy end. Thus it is necessary to show and sharpness, being engaged in search of various secrets for game continuation. The hero should go down and in the underground world, to use in the struggle light spells of guild of magicians, to apply various receptions, artifacts – that all has come true under the law. Playing this version of computer game Might and Magic VIII: Day of the Destroyer (2000), you receive weight of positive emotions and a charge of good mood.
Might and Magic VIII: Day of the Destroyer (2000)

Might and Magic VI: The Mandate of Heaven (1998)

Author: admin from 21-05-2011, 14:31
Might and Magic VI: The Mandate of Heaven (1998)
If you love genre CRPG and you to be pleasant to travel on the mysterious and mysterious world of a fantasy, the sixth version of game Might and Magic, under the name «The Mandate of Heaven» for you.
This version of game is created in full 3D a format. The game plot is developed as follows. King Roland erected to a throne was gone, and nobody can find it. Through time for kingdom various cataclysms fall: flooding, earthquakes, мор animals and other. Force of misfortune and troubles which fall upon the state, sets thinking citizens of king Rolanda, and to begin to doubt that these cases at all accident. After an attack of demons, they are precisely assured of the of judgement and have decided that after loss of the king the state has lost the «The Mandate of Heaven», i.e. blessings on board. Inhabitants have ceased to trust Nikolay, the juvenile son of king Rolanda, and began to expect the new savior from troubles and failures – other tsar. Four luckies managed to escape and be saved from the next attack of demons. After the rescue, lucky beggars have decided that it not simply good luck, and a sign from above, therefore having got stronger and having grown up, they have started to travel on different cities, making the big affairs. And only it will be known later that they have been selected, that to kingdom to bring the world and rest.
From a game plot, it is known that the group of lucky beggars consists of four persons. During game, players choose a way of each person, a class of the hero, a floor, its characteristics, and also ability. The command can identify the new found subjects, and also to create a various potion. Essential feature of game is presence at it of guild and institute of teachers. Guilds can sell to heroes various things: this military weapon, magic books and other. Teachers for the established payment will teach heroes to any other ability, having raised thereby value of characteristics, will increase level of existing skill, and also for a small payment will accept you in guild, thereby having changed an existing rank in side-altars of the guild. Passing to new level, you also raise the characteristics. Visiting a certain institution, for the fixed payment there you will raise to new level, having awarded with points which are necessary for increase in existing characteristics.
This version of game allows to pass quests various ways, and the magic is applied not only on a game course, but also at the decision of various riddles, therefore to pass completely game without magic to you it will not be possible. Game has 9 schools. Each character of game can be trained only at one or two schools. Game fight passes at will of the player in real time. At each course of your character it has possibility to say a spell and to strike to the monster blow or a shot.
In this version of game Might and Magic VI: The Mandate of Heaven the following drawing is created: the first – for walks by air, i.e. the extensive spaces, the second – for underground walks. In the first случает the special attention is given to the image of the sky, a landscape, the weather phenomena, in the second – detailed research of appearance of monsters and their animation.
Might and Magic VI: The Mandate of Heaven (1998)

Might and Magic VI: The Mandate of Heaven (1998)

Might and Magic V: Darkside of Xeen (1993)

Author: admin from 21-05-2011, 14:12
Might and Magic V: Darkside of Xeen (1993)
Fantasy of game of series Might & Magic at admirers of the whole world take an honourable and special place. Style of game with its substantial and solid plot, full of surprises and riddles, the set of invented trifles and gifts completely immerse admirers in the game Universe.
«Darkside of Xeen» it is the fifth version of game the version of game Might & Magic, let out 1993. In this version has appeared even more tasks, with set of old and new dangerous monsters, various monsters, the game world has grown in scale, has appeared even more spells and mysterious magic.
Game Might and Magic V: Darkside of Xeen, some kind of, travel continuation on Xeen-e. Again to everyone mysterious wanderings, destruction of orks, various enemy beings, monsters etc. open
The millenium ago Ancient have been created set of the various worlds, including and Ksin. As seeds of plants, they grew in Emptiness, for the only purpose – expansions of territory and possession in all Universe. Despite essential and enormous differences between the worlds, they had the general mission – achievement of an orbit of the chosen star, and there to execute the appointment. This the mission was called – Reunion. Each existing world had the Guard tracking mission performance was which primary goal. Wanderings through Emptiness very dangerous and heavy, therefore any world without the Guard becomes defenseless and weak.
On arrival of certain time and moon position, Guard Ksina will warn both parties and the future Reunion, having sent there envoys. The guard, activating pyramids, will open to travelers moving possibility between the parties. Owing to what, inhabitants of the world Ksin, cut off by barriers from each other, arisen because of the nature of the existing world, can meet at last, for adjustment of trade relations. On some persons, having done their the honor in preparation for Reunion, the Guard will assign mission of awakening of Sleeping Four Servants – air, fire, the earth and water.
For the first time governors of Xeen to a court yard each other will send ambassadors. Time will come and Chernokamennaja a tower will open, and in the course of fantastic ceremony of the governor to the Reunion altar will assign Cuba and the Scepter. It means that both parties Ksina, will reunite the great magic which will be never separated.
Heroes of Haveka which have come back them, the Pharaoh has selected, as Devoted, and has asked them to participate in Reunion process. It is necessary for elite to activate Spontaneous reflectors on corners of the cloudy party, and also to find Rolanda and to clear away a way to the Temple of the ancient. That's all problems.
Might and Magic V: Darkside of Xeen (1993)

Might and Magic IV: Clouds of Xeen (1992)

Author: admin from 18-05-2011, 19:42
Might and Magic IV: Clouds of Xeen (1992)
In 1992 there was one of very successful series of game Might and Magic under name Clouds of Xeen. It actually not so strongly differs from the previous game. There are some improvements which always appear at development of processes. And here. In process have changed - the design became more expressive, but is very similar with the previous series. The drawing – became more accurate, more shines an event more detailed, animation elements are added. Besides rollers with animation join, when heroes come into any institution, go down in a cellar, a vault, the lock. The system of battles remained former: in application both distant and near fight, and in near fight no more than three attacking, but they replace at once left players.
The world of the given planet became wider, than previous. Besides islands – it is a lot of earth, possibility to move ahead in premises. Scope of application of players has extended. Here there is also a new: there was a possibility to get for itself the lock which in the course of game is reconstructed and in the end has quite finished decent view of the lock of the feudal lord.
One more novelty in this series is possibility to move on clouds. Here there are magics of a levitation without which not to manage. In respect of magics and spells – some have disappeared – such as Duplication and there were new, sometimes even useful. These are such as Golem Stopper which helps with struggle against the diamond golem. Without this spell - affairs aren't present. The quantity of schools of magic remains former three: magic of wizards, clergymen and druids.
Classes and races, skills remained the same. In game five races: the person, эльф, the gnome, дварф and a semiork. In a command can be and six characters, but also they can be subject to replacement. It is possible to make to itself new party for a team.
That important also pleases – that the game interface has changed. Here a number of positive novelties is brought. So, there was a possibility to apply a minicard without a spell, automatic filling of the basic adventure card is applied also. It is skill "Cartographer". The following: applied stock began to break into five various parts probably. It is the weapon, the reservation, jewelry, various things and subject subjects which can separately lie now from all the others. There was an accuracy in game in a use of weapons and subjects depending on an accessory to race, a class. So, if you are a magician you in any way won't take in hands anything, except a dagger and a cudgel. It as well very supporting factor for beginning players. Play with pleasure!

Might and Magic IV: Clouds of Xeen (1992)

Might and Magic III: Isles of Terra (1991)

Author: admin from 14-05-2011, 16:44
Might and Magic III: Isles of Terra (1991)
In 1991 under name "Might and Magic: Isles of Terra" the exit of thirds of series Might and Magic has been noted. In this game, comparing the previous versions, the drawing was considerably improved, has arisen SoundBlaster, i.e. the music underneath reminding mysterious and mysterious atmosphere of the Middle Ages, has appeared many new monsters, and also players had the solid and substantial plot, which process of game does even more interesting and more fascinatingly. The interface has changed, by means of the mouse it is possible to come into any necessary menu of game, to make a course of the player. In a screen bottom there were usual persons of characters, also it is possible to see stock in the form of drawings for each subject.
Thanks to this version of game, the previous history of events has revealed, and it became known, who such Korak and Sheltem. The game course begins that six adventurers, find letters of Koraka. Having read which, selectors have understood that mission is assigned to them – to help Koraku to win a victory over Shaltemom. The termination of this scenario depends only on you. In letters, except the introduction reference, there are many marks which concern each place which to you should be visited further.
The game mechanism is similar in ММ2. Six competitors of the players one of which in any city it is possible to dismiss or take new are by default given to each player. There is a possibility to employ from one to two mercenaries who demand everyday payment by the hard coins, increasing with growth of level of mercenaries. In game exists five races: Human, Elf, Halforc, Gnome and Dwarf. Each of races possesses following features: magic counteraction, ability to thefts.
To available present classes – the Paladin, the Knight, the Magician, the Archer, the Thief, the Barbarian, the Clergyman, the Ninjia, are added new classes are the Ranger possessing skill of the Pathfinder, and the Druid combining magic of the Clergyman and the Magician. Concrete kinds of spells, the reservation, the weapon are accessible to each class.
The updated interface has facilitated game: sideways the screen there were following buttons: shooting from onions, near battle, the book of spells, viewing of the list of tasks (a note of Koraka), date and time, exile of the player, etc. the Updated version displays persons of heroes. The present interface, the character allows to choose by means of mouse click, to see its characteristics, ability. Important change of the version are monsters, having found out you, run towards to you, and battle passes directly in the field, instead of in a separate mode from the game world. Battling in close fight, you are limited by three enemies, having killed one, at once on a place of the killed there is a new opponent.
Might and Magic III: Isles of Terra is a version of game possesses special charm and many advantages, it will be pleasant to fans of world M&M, and true admirers of a genre of phantasy.

Might and Magic II: Gates to Another World (1989)

Author: admin from 14-05-2011, 15:41
Might and Magic II: Gates to Another World (1989)
1989 isn'ted by an exit of the second version of game Might and Magic, having name Gates to Another World. Game had 16-color EGA – a mode. The second version "Might and Magic II: Gates to Another World practically doesn't differ from the previous game, the same sound, a drawing, occurrence of a great number of animated pictures, and also hardly the changed interface became distinctive feature. Therefore that player who played the first version will see differences insignificant, and the one who has sat down for the first time for game here this new version will be pleasantly surprised by all animations and sounding certainly.
Game process occurs on an invented planet, under the name of Varn. Heroes who have got to the mysterious world Varna, worked much, ordering this planet. This planet has medieval castles, an original landscape, caves, underground cities and the parallel worlds. The game plot consists that heroes of game face two strong сущностями Korakom and Shaltemom, being in a continuous antagonism. Шалтем has decided to finish with the opponent, it has changed movement of an orbit the Crone, and has directed a planet to bowels of the most nearest star. A problem of heroes – opposition to it.
In the course of game characters, their race and characteristics, a class of each soldier get out. Each player can choose the protagonist to the taste and award with its necessary attributes of the weapon. The player needs to destroy enemy beings, typing experience points then to distribute them between the soldiers, also it is necessary to collect resources – jewels, gold, meal, for improvement of the existing weapon. Inhabitants of the world of Vern are invented characters who are divided into six classes and five races. Existing races: Human, Elf, Halforc, Gnome and Dwarf. Each race possesses following features: magic counteraction, ability to thefts. Existing classes: the Knight, the Paladin, the Clergyman, the Thief, the Barbarian, the Clergyman. Concrete kinds of spells, the reservation, the weapon are accessible to each class. Make the choice and play with pleasure in the new version of fascinating game "Might and Magic 2: Gates to Another World (1989) ".
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